# This one was really annoying to find, I hope it's okay. # Hoshi no Kirby: Yume no Izumi Deluxe (J) # Megaman Battle Network 6 Cybeast Gregar (U) # Megaman Battle Network 5 Team Colonel (U) # Megaman Battle Network 5 Team Protoman (U) # bios_rom_hack_2C - like the above but allows Rayman Advance to work. # bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS # a white screen when the game starts try this option. # otherwise leave it alone or you might break game saving. # flash_rom_type - set this to 128KB if the game has a 128KB flash ROM, # necessary for a few games that don't follow this convention. Turning it off will degrade game speed slightly, but is # is always in IWRAM, and thus makes ldm/stm relative to the stack much It will turn off an optimization that assumes that the stack # iwram_stack_optimize - set this to "no" to turn it off. # rarely helpful (good for Camelot games). # know what you're doing, they'll just make the game slower and are # speed hack you can have up to 8 of these. # causing SMC hits far more times than it should. # the same block it is currently executing - this can prevent it from # This is useful if the game performs self modifying code from within # branch (gate) at this point, so artificially stop the current block. # translation_gate_target - tells the recompiler to put an indirect # will run miserably slowly without this option. # you don't know what you're doing, it can break the game. # compatibility - if it does it represents a strange timing problem in This is purely a speed improvement and is not meant to improve # is an idle loop and thus a hardware update should follow it every # idle_loop_eliminate_target - tells the recompiler that this branch # a game is on here doesn't mean the game actually works in the current # I mainly focus on USA versions, so try those first. # you know what you're doing - if in doubt sooner ask someone who does. ![]() Only the first full match's settings will be used. # your game is already here, but only if the game_name/game_code/ # a lot of special knowledge for them to be of any use. # to this file if they know what to set, but for some options it'll take # You can also find the three identifying codes on the second line from # try copying the entry, it might improve it. If you're using a different region than the one in here you can # between different region games, but usually idle loops don't apply to Right now I don't know how much overlap there is Be sure to use ROMs (verified by GoodGBA) when # All three must match for the game to be used, and those setting must be # game_name, game_code, and vender_code can be found in the game's header. ![]() # This file is meant to be edited in plain text, with a normal editor. # you'll have to wait for a new release and hope it someday gets fixed. # games, the ones that don't work because of emulator bugs. # but keep in mind that this file can not be used to fix a majority of If a game doesn't work then look through the settings here, # work at all, but most of them are there to improve the performance of A couple of the settings are required to make games Heres game_config.txt file # What is this file? game_config.txt is a database of settings on a advance wars, metroid, sonic advance, etc. I want to know how the magic in the final step works, because even with the new config-file, there are still alot games i miss, e.g. ![]() (otherwhise if you use search functionality it will later be alot to scroll, because search always displays whole first comment on topic)Īnd i know the use case for creating an entry is the following:įind out how it is save/which type of save it isĬreate entry in game_config.txt (with magic). I found another game_config.txt file i will post at the next comment here Unfortunately the original file coming with retropie image is pretty bad (just a few entries are correct, so a lot of roms cannot be saved) (so that a save game can be read by the emulator egain after restart for example)Īnd for this reason there is the game_config.txt - file, where exists for each rom a entry how to save it's save game. So we have to let the vba know which rom has to be saved in which way. This is because there are several ways to save the state of a cadrige (because there where different safe modules in the original cartridges i asume) We all know one big problem of the retropie: The GBA-Emulator cannot save all games (just a few).
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