![]() ![]() I have to be honest: I forgot about this mechanic until the pop-up upon finishing my first playthrough. These two trackers will adjust in real-time depending on the choices made. In what seems like an acknowledgement of that, Black Clouds introduces stat tracking for both your relationship and personality status. The game too easily reveals its hand as to what's worth considering and what it'll do in spite of you. There are other offenses later on which further damage immersion like this. The option between remaining by your bed and shutting the door is made by the ghost slamming it themselves. One early case is being rudely awoken by a ghost, checking the hallway, and sprinting back to your room. This goes beyond TellTale's "James will remember that" info that oftentimes teases your choice's significance even worse, several of the binary/trinary choices given are deliberately disregarded to progress the plot. Black Clouds isn't even comfortable with you having volition. As with many TellTale adventure titles, choices are central to informing who your character ought to be. Part of why my brain's still broken from this story stems back to the gameplay's contradictory structure. After virtually no proper build-up, we're taken down a different narrative thread that confuses me to this day. As Black Clouds progresses, however, the twists and turns follow a comfortable trail until the final act's dumb subversion. There's a decent supply of breadcrumbs early on to set the stage of whether Shropshire is tormented by ghosts or if there's a grander conspiracy. I'll admit: it's a compelling premise for a psychological thriller. Could ghosts have been tormenting her friend until she gave up? Are ghosts even real? The further she goes down this rabbit hole, the stranger the truth becomes. Returning to her hometown of Shropshire isn't easy, but the troubling events surrounding the case impel her to find answers. You take on the role of Kristina, a young woman who's lost a close friend to suicide. Although this is still something the ironically-named developer Ghost Dog Films can't escape, could there be a silver lining in I Saw Black Clouds ? This frequency has revealed the genre’s potential and drawbacks for many: the modern filmmaking upgrades from 90s cult-classic Night Trap still can't escape the limited player options – effectively being disguised movies. Since 2015, it's an expectation to see a new IP from this publisher each year. The FMV adventure genre has received some tailwind since Wales Interactive became more involved in consoles. It’s a game that works as a solo adventure, but equally good with someone to throw ideas off, dictating the decisions you make.By Lee Mehr, posted on 23 April 2021 / 1,989 Views “I love the vast majority of what Wales Interactive do and that is the case with I Saw Black Clouds. “I found having this amount of narrative control over a character revolutionary, and something I wish more adventure games did” The film was interesting, had a great atmosphere and the actors did their job very well.” ![]() “There should definitely be more games like this, I Saw Black Clouds had a lot of fun. ![]() Rare occasions of violence including fight scenes, kidnapping and attempted murder. The developers describe the content like this: Unlockable features include Skip Scene and Personality Assessment.įeaturing a Streamer Mode that pauses the choices for audience participation during live streams. Starring Nicole O’Neill (Penny Dreadful), Rachel Jackson (Outlander) and Larry Rew (Avatar). Real-time Personality Trait Tracking that evolves based on your choices. Real-time Relationship Status Tracking that influences the story as you play. A completely live-action, cinematic interactive psychological thriller, filmed in the UK.Ī branching narrative that drastically changes the story depending on the path you take.
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